I have not been writing about games for long but I never thought I would be writing a piece about the difficulty settings in a game. The reason I’m doing this is about DmC: Devil May Cry is because they are interesting. As in previous Devil May Cry games, the new one has the obligatory “Dante Must Die” mode which is completely punishing in every way and will more than likely never be finished by a section of the games’ audience (especially Devil May Cry 3, that game is nigh-on-impossible anyway!).
Here we are, a few months away from release of the controversial reboot and from what I’ve read and my experience with the game it’s clear Ninja Theory are giving this one hell of a shot to show that the series is in good hands and now I have some interesting points about the games extra difficulty settings to tell you about. Along with the three standard difficulties; Human, Devil Hunter and Nephilim. There are four others. One of which sounds like both challenging and fun. The new difficulties are as follows:
- Son of Sparda – Remixed enemy layouts, tougher enemies and enemy behavior throughout.
- Dante Must Die – As above, but contains the strongest enemies and insane attack waves.
- Heaven or Hell – Another remixed mode, but everyone and everything, including Dante, dies after one hit. Supremely satisfying!
- Hell and Hell – The same as above, but only Dante dies after one hit. For serious contenders.
They are unlocked on successive playthroughs on successive difficulties.
Heaven or Hell is the most interesting to me. Having everything be one hit kill including yourself sounds like serious fun and very challenging. Although not as challenging as Hell and Hell, god help us if there is a trophy/achievement for finishing it on THAT difficulty! These new details have me even more excited for January when the game is released. Hopefully the game is engaging enough to warrant multiple playthroughs for these difficulties.